When talking via email with a tutor the other day he mentioned that by 'streamlining' my PRP and Client projects around the same game (Connect Wars) it might have caused some confusion as to what part of the game has been PRP development (Artefacts) and what is Client work. (just a point: this would have been better mentioned to me when I proposed this project merger, like three months ago!)
Anyways, just to clarify, PRP and the six Artefacts that make up the a major part of that brief are all based around the AI responses, in other words, the ‘solo game’ mode where the human player, plays the computer. The Client project is the game itself and everything included with-in it… hell why not.
Artefact four, which can be viewed HERE, comprises of an advancement with regards to the AI aiming to make a x5 connection of its own suit symbol.
The grid is now evaluated twice each time a move is made, same as before, left to right, top to bottom. This time on the 2nd evaluation the AI looks at its own suit symbol placements and if no threat is detected it aims to extend its own connections to x5 for the win. This AI could possibly be improved upon and made harder to beat by prioritising its own suit placements (attacking moves) over its opponents (defensive moves).
With regards to the rest of the games progress and in other words… Client… I’ve made pleasing head way. SAME LINK AS ABOVE. Apart from ironing out small ‘knock on effect’ bugs that I keep spotting here and there, the audio has been completed, I think (subject to change) and I’ve added a feature that informs the player which side they are playing at the start of a solo game. I also keep tinkering with the visuals here and there, too many small changes to mention, it’s all wasting time really as I should / need to be focusing on the AI and improving it. So much still to do on that front!
Comments? Feedback? Anyone? Tutors, do you actually read my blog? If so prove it… by leaving me some f***in' feedback in the comments link below! Ahg!