MY FIRST RENDER
Since the start of the multimedia course I’ve avoided 3DSM for a number of reasons, but now it seems like it’s now or never… so now it is then.
a blog about me and my work.
Since the start of the multimedia course I’ve avoided 3DSM for a number of reasons, but now it seems like it’s now or never… so now it is then.
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Since last Thursday (25th) until this Sunday evening (28th) Nottingham has been host to
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Recently I was asked to choose someone in my prospective industry that I admire and value, and then compose a short blog presentation about him / her.
Yu Suzuki works for AM-2 (Sega Amusement Machine Research and Development Department 2) He first worked for Sega as a programmer and then quickly moved onto the role of a producer, working on such classic titles as Space Harrier (1985), Out Run (1986), After Burner II (1987) plus many more…
If I ever accomplish a back catalogue of work like the mighty Yu Suzuki I will be a very happy man indeed.
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Second year studies are slowly starting back up again at NTU and I’m yet to have my first ‘Games’ lecture and seminar, which I’m much looking forward too. I’m still working on my text adventure… slowly… but for now I thought I’d post about what I’ve been devoting most of my “play time” too. I use to PC game a lot and still do from time to time, but I’ve recently been playing Microsoft’s 360 console and Nintendo’s DS Lite (mine's black)
Ghost Recon Advanced War Fighter (GRAW) – Ubisoft
Although this game is getting on a bit in terms of shelf life (I picked my copy up for £8) it’s an amazing game and one of the first benchmarks in “next gen” gaming. It’s a 3rd and 1st person tactical shooter with some great movement controls that allows the player to move and use cover in a very realistic way. Apparently the soldier’s outfits, communications kit and weaponry are based on actually items in development for the
I’m just a Zelda fan boy and I wanted to plug this game! Although it isn’t out till this Friday (19th) I wanted to post a review I’d seen to reinforce the how much I’m looking forward to its release. From what I have seen it looks like it’s taken the DS to a whole new level of interaction with the touchpad and stylus controls. Watch below...
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To keep myself occupied on the creative front I have been looking into creating my own text-based adventure game. I came across a great program whilst searching the net that constructs your text-based game for you, minimal programming talents are required and it’s simple to use.
Check it out at www.adrift.org.uk
I’ve spent the last few days trying to come up with a suitable narrative to base a text adventure game on, but after coming up with nothing but generic fantasy themed stories I came to the conclusion that conjuring up exciting, gripping narratives isn’t one of my ’skillz’. (also made me realize why 95% of MMORPGs are fantasy based, the narrative writes itself).
Without a narrative, a text-based adventure would simply be a series of puzzles. However, the reverse is true; without at least the odd puzzle, there isn't much to do except wander around, waiting for the story to expose itself. So I decided to put the story telling aside for the moment and focus on the puzzles that would make up my text adventure. This method of writing the game has proven to be much more manageable, focusing on the gameplay first then building a narrative around that. I have posted a quick screen shot of what my text adventure looks like so far, no exciting 3D graphics here...
this is old skool!
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