I have been enjoying the 'Interactive Narrative' project over the past 2 weeks (now that I'm finally kick starting myself back into this whole education/multimedia mess that I've let build up) click below to play...
BURGLE MY HOUSE!, based around... yes... burgling someone's house... my house for the record, which could make this a very dangerous piece of multimedia, if it got into the wrong hands, EEK!
I got a little ambitious about how the whole game worked at first. My initial idea was so in-depth that it would have took a good chunk of time to figure out how to program the whole thing together, so I simplified things. I dropped the idea of a 'character select option' at the start of the game, as this got me into one hell of a “spaghetti junction” when it came to linking all the different pages together, with the different outcomes. Same goes for the inventory system' (as mentioned in a previous blog entry) it all seemed a little out of my depth and frustratingly close to the hand in dead line as well, which kinda makes me wanna kick myself!
Now... you have a set time limit to work your way through the house in a linear order. Each room you enter (will have) a set time limit in which you have to grab (point and click) what you think is worth the most out of what's in front of you. A correct choice means you go onto the next level/room, a wrong choice and GAME OVER!
So essentially what I've put together here is a very easy to follow, visualy clear (for the dump crims out there) step-by-step guide to 'doing me over' of ALL my worldly possessions ...and... also, its a point and click, get it right before the time runs out type of game... type thing.
* Please note that this is still a work in progress.
* I'm still working on a countdown timer function.
* I am also planning to add a few more levels.
But for now... see if you can find the stash of cash, hidden somewhere in the house, its an alternative ending. ENJOY!