WATCH THE DUCK
I’ve started construction on my Flash game, re-designing some of the visuals and implementing the basic action of the ponds primary inhabitant… the DUCK!
To keep the duck moving with-in a boxed off area I have used the HitTest technique as discussed and illustrated in a previous post below.
(Thanks for the help of with this DD)
There is an issue, a small bug which has generated a game of its own… WATCH THE DUCK! It's a riveting game i promise you. The duck in the current version (below) sometimes escapes his invisible boxed off area and just fly’s away, right off the screen, cheeky bastard! Guess its natural for ducks to do that though… even in the virtual world so it would seem. Not a major issue though, nothing an extra wall or two wont fix.
Click the image below…