EXPORT IMPORT PROBLEMS
I worked up the courage this afternoon to try some simple 3D modelling in Max (I’m scared of that program, seriously). Surprisingly… once I got going I rather enjoyed myself… I came up with a very straightforward mesh of a cave entrance and I also accomplished a fairly respectable texture job on it too.
I exported my mesh to an .ASE file, as advised. Then I imported my mesh into the Unreal Editor via the static mesh browser… this is where my problems started… Unreal imported the mesh but it didn’t import the texture I applied to it, as shown below.
I also had a read of the ‘3DSMax to Unreal FAQ’ as posted on my University VLP, it recommend that I download and install the relevant ActorX plug-In for my version of Max (version 9 / 32-bit) so that’s what I did…. but when I booted up 3DSM after installing it I get a nasty error message, please see below…
Ignoring that the ActorX plug-in did nothing what so ever I tried to size up and position my mesh in place with-in the map, I then tried to run it. This is where my final problem comes in, when the game runs the mesh isn’t visible with-in the game, there is just a dark shadow in it's place... as illustrated in the below screen shot…
I’m guessing all three problems are related and that I’m missing something really obvious, like checking a box somewhere located deep inside a hidden menu.
7 comments:
Hey, to be honest I've not even tried importing into Unreal yet, apart from some really basic shapes a week or so back, and I never tried previewing it. I have been putting it off. So yeah I really don't know whats up with yours I'll see if I can help you once I've messed about with mine a bit.
I've tried importing something now using Maya into unreal and I seem to be having the same problem as you. I havn't set up the lighting so my rooms all dark and cant tell if there is a black shadow but I guess it will be the same thing as is going on with yours.
Your having the exact same probs even though your using Maya with the related ActorX plug-in - Hmmmm!
Ok- two things:
Unreal DOESNT import your texture for you.
You have to import your texture and apply it to a new 'shader'.
Pretty sure that the instructions are on the VLP.
Second; the black mesh is possibly due to a corrupt export.
Try ensuring that your cave mesh is triangulated and that all verts are welded. Then re-export.
Can you pass these to Chris G too please Gav?
Give it a spin and let me know.
Brad
Thanks for the advice Brad, Ill give it a whirl and see what happens. I've sent Chris G a txt about this also.
http://facweb.cs.depaul.edu/JBrzezinski/245/Maya_Workflow.htm
http://udn.epicgames.com/Two/StaticMeshesTutorial.html
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