Thursday, February 26, 2009

OFF TOPIC - BARCLAYCARD WATER SLIDE

There's no relating reason for me posting this apart from to say...
"I so WANT a go on this water slide".

END OF YEAR SHOW?

This was meant to be posted a few days back, an idea for the end of year show, a theme? Better late than never... I couldn’t think of anything really striking, or… good. Best idea that popped into my head was too frame monitors, TVs (whatever) with old style painting frames. Old meets new. Modern mixed with times past. Art Attack did this in their gallery section on their show, I think, and I've also seen done many times over elsewhere.

Bit lame on my part too be honest, like I say... I couldn’t conjure up a decent idea. I’m more focused on working on what’s meant to be on exhibit there, rather than how it should be presented.

Wednesday, February 11, 2009

0NW4RÐ$!

You wouldn’t believe how long it’s taken to get THIS far... well, about 3 weeks of focused coding to be fair. A little over 300 lines of code so far and the basic game mechanics are only just being completed. As you can tell from the version linked above I still have a little way to go till playability. I’m also getting closer to the point where I’ll need to program the computer’s response plays, and I’m not much looking forward to it, as I expect it’s going to be a big one to get my head around.

A two player test version should be my first playable checkpoint I think.
The only thing holding back the two player concept from being a major part of the completed game is the fact that each player isn’t allowed to know which modifier cards the other is holding. Currently the opponents modifier cards are covered, and the covers switch between plays (as shown in the above link) this wont be an issue with single player for the obvious reasons
(you wont see the computers cards at all, at any point) maybe this wont cause much of an issue in a two player game, but only play testing will tell.


I am also now using this game system (Connect Wars) for my undergoing Personal Research Project, which requires me to produce 6 artefacts to back up my already submitted theories on game AI (artificial intelligence).
My first artefact was a questionnaire aimed at anyone that plays video / computer games. I’ll post the results soon that I have already collated, once I’ve processed them into something viewable and digestible that is.


My subsequent artefacts 2,3,4,5 and 6 are going to be developments of my computer’s responses and plays for my Connect Wars game. Both of my current 3rd year projects Live Client and PRP are now based around the same game system. Both projects are now inter-woven with each other.
I did check with my personal tutor (DK) that this was OK, apparently it is. This being the case pressure has now been lifted slightly as this helps minimise my work load but at the same time links my two projects together whilst also keeping the origional subjects relevant to their true intentions.


0NW4RÐ$!

Monday, February 02, 2009

SNOW DAY!

SNOW DAY!