Friday, January 18, 2008

DUCK POND (hero)

I’ll hold my hands up straight away and state that this is a development on someone else’s notion, SB’s for that fact, check it out here (play the game at the end)

You play an old lady; this particular old lady likes feeding the ducks, but every time she goes to her local pond to feed them, a crazed wild duck bullies the others out of any food (bread).

After the initial menu screens, play, options, input player name…etc you visit the convenience store and stock up on items before you head off to the pond. You only have £10 to spend and 3 item spaces to fill. Bread is essential for gaining points... see concept image below, click to enlarge.

This image below is a design of how the game screen could look, none of it is set it stone but I like the overall look so far. Basically the aim of the game is to feed the nice ducks bread and stop the nasty duck bullying all the food for him-self, via the use of your chosen items. Click to enlarge.

This concept image below shows the hardware interface (controls) and how they relate to what’s happening on screen. It also labels each element just in case anything on the game screen seems a bit vague in the personality dept
... click to enlarge.

1 comment:

Simon said...

This looks really good - and a great opportunity to experiment with broader interaction design concerns.