OK… update, 3 things to show you…
1. In this version I have the duck swimming about his pond (random direction generated every time) The countdown timer is working, along with the score / points system. Also the avatar throwing animation is working (click anywhere over the pond) The avatar doesn’t have the ability to actually throw any items in this version, but I have placed a piece of bread already on the water just to demonstrate the score system at work, the duck will eat it pretty quickly. Click HERE to view this version.
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2. The above image illustrates what I am trying to achieve with this version, for the item to stop on the line of X. The line X is determined on the user clicked position. This whole action is what I’ve been trying to crack for a while now but it still isn’t as I want it. Thanks to Danny’s & DD’s help I’ve managed to get the old dear throwing items based on this equation below, trajectory of a projectile... maths PAH! Click HERE to view this version.
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3. To give my mind a short break from baffling maths and AS coding I decided to start working on the animated menu screen. The image below is a sign that I have designed for the game’s title screen. Mouse over each button to trigger a different animation, the buttons don’t lead anywhere… yet.
Click HERE to view this current version of the menu screen.
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I’ve also decide to re-design the pixelated ‘old lady’ and ‘duck’ characters due to various comments about how they don’t mix well with the smooth vector background. I seem to agree after taking a 2nd look.
The plan is to merge these several versions with their different functions to make a finished game. It’s tough going and I’ve done a couple of Flash game projects before. I'm currently devoting 110% of my time at the moment to this… sorry 3DSM, I haven’t forgotten you.
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