Friday, March 21, 2008

AI & BOTS

Over recent days I have been learning about AI and Bots for UT2004.
Looking into path nodes, multiple paths, attack areas, defence points,
sniper spots, pick up areas… and so on...

Here is a screen shot of me blasting the shit out a Behemoth Brute that I stuck in my test level... I’m still very much experimenting and exploring with the program. I'm really enjoying it and I’m finding map designing with the UT2004 Editor very rewarding.

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