CRATE
I’ve started to think about the static meshes that I am going to be creating to populate my Unreal level / map. I’m not so hot at 3DSM, don’t get me wrong, my basic skill set is there, just pulling verts and polys around a screen for hours on end doesn’t enthuse me that much… I’m not much of a graphics whore basically, I’d much rather focus on design.
Today I learnt about Bump Mapping and how it’s subtle use can really add some extra detail to a mesh. Check out my humble crate below…
the old crate is always a classic.
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