Wednesday, May 14, 2008

NEW WALLS

Tuesday night’s games session was very productive! With Brad’s help we managed to solve a lot of my Unreal problems, as mentioned in previous posts.

Today… apart from getting stressed over various 3D models and meshes, I’ve re-worked the rock / wall faces using 3DSMax, my map now looks a damn sight better in my opinion… even if it is an empty box still. The top of the walls won’t be straight; I plan to change that also, just to add extra detail and effect… but all those small changes are last minute priority. I am also working on my other static mesh designs that will inhabit my level with.

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